how to play finska
pick your players
mark your throwing spot
shop Launch Bar
2. score
1. The single pin knock down – knock over one pin, and you score the number on that pin.
2. The multiple pins knockdown – knock over several pins in one throw, you score ONE POINT for each pin knocked down. Once again, it's one point per pin knocked over – you do not add the numbers on the pins! E.g; if you knock down the 5 and 3, your score is just two points – not eight points!
*no lazy pins*
A pin must lie completely flat to be considered knocked down – that lazy pin leaning on one of its mates doesn't count! For example in this image two pins have been hit and are no longer fully upright, but only the 8 pin is lying flat, so the score is eight. Whereas, if the 3 pin was also lying flat, the score would be two. These "lazy pins" simply get stood up again for the next throw.
busting 50
A game can only be won by reaching exactly 50 points. If a player/team accidentally goes above 50 points, their score drops all the way back down to 25 points. For example;
If a player is on 45 points, and is trying to hit the 5 pin to reach 50, but instead actually hits the nearby 6 pin, their score would become 51, thereby busting 50 and bringing their score back down to 25.
rinse and repeat
1. Chuck
2. Score
3. Put em back up
...until someone hits 50 points!
4. Note. Games cannot be tied! A game is over as soon as a player (or team) achieves exactly 50 points. If this player threw first, other players are not permitted more throws so the number of throws per player is even. Neutralise this advantage by playing a match over multiple games / sets and take turns to go first. In a best of three or five games scenario, a player (or team) earns the right to throw first in the last game by scoring the highest number of points in the games already completed.